Why Steampunk (still)
Matters
“There is nothing better than imagining other
worlds . . . to forget the painful one we live in. At least so I thought
then. I hadn’t yet realized that, imagining other worlds, you end up
changing this one.”
Umberto Eco, Baudolino

Figure 1. The Singer
Building Under Construction.
The Singer, funded by revenues from the sale of sewing machines,
is the tallest building ever peaceably demolished. This
beautiful Beaux Arts gem was torn down to build an anonymous
office tower that is most notable for housing the offices of
NASDAQ and Goldman Sachs. Is this progress? |
We help administer one of the largest (virtual)
communities of self-identified steampunks,
Steampunk Facebook.
There isn’t a reliable way to assess the opinions of our one hundred
thousand members, but from our entirely subjective assessment of
the community we have become increasingly convinced that as a movement
of social revolution Steampunk has failed. To be fair, there were those
who argued, sometimes
quite
vehemently, that no such revolutionary program had ever begun – but
we were some
of
the
few
who wanted to believe. We were never convinced that
people were only attracted to Steampunk because it looked cool and made
a great setting for adventure novels and RPGs.
Instead we believed that Steampunk’s appeal
was its inherent rejection of disposable consumerist culture and the
dominance of our contemporary society by modern day robber barons. We
felt that, even if most people couldn’t enunciate it, they were
embracing Steampunk as a way to deal with
the pervasive unease experienced by nearly everyone raised in the West on a
steady diet of ideas like “planned obsolescence” and “for-profit health
care” – on ideas spawned by a nineteenth century capitalist ethos run
amok with twenty-first century technology. Frankly, we still believe
that. Unfortunately, we can’t deny the reality that this hasn’t created
a community of Steampunks who seriously
adhere to a revolutionary, or even a particularly progressive,
philosophy.
There are certainly still steampunks out
there fighting the good fight and there are significant overlaps between
Steampunk and the aesthetic tastes of many
social experimenters and counter-culture artists – but that’s not the
same thing as saying that Steampunks as an
‘interest group’ seriously endorse any progressive real world agenda.
It’s not even clear what the current significance is of the
anti-authoritarian literature (Michael Moorcock’s
Warlord of the Air,
William Gibson and Bruce Sterling’s The
Difference Engine, etc.) which drew
many of the old guard of steampunks to the movement with its irreverence
for aristocrats, industrialists, militarism, imperialism, and crass
commercialism. To the extent that Steampunk remains a literary culture
at all, most of the books in question have the feel of romances and pulp
adventures (Gail Carriger’s
Parasol
Protectorate books, Geoff Falksen’s
Hellfire Chronicles, Chris Wooding’s
Retribution Falls,
etc.) – entertaining, but far more ambiguous in their social commentary.
And, to be frank, it seems like just as many or more of the youngbloods
are here for the costumes (which are as likely to be aristocrats,
industrialists, military policemen, and imperialists, as revolutionaries
and pirates) as for books of any stripe. This trend is only accentuated
by the relentless efforts of retailers both independent and
multinational to cash in on the appeal of Steampunk. In short, when
Justin Beiber’s handlers are dressing him in a Steampunk costume we can
be confident that if Steampunk ever had claws with which to scare the
Establishment, they have since been removed.

Figure 2. Justin Bieber and
unnamed model in a still from a Steampunk-themed holiday music
video.
While the vitriol expressed by many steampunks over this
perceived appropriation was substantial, it was hardly novel.
The far-better-received
Castle episode in which Nathan Fillion’s character discovers
a Steampunk sub-culture in New York City populated by
role-playing investment bankers who spend their millions
creating an escapist (and exclusive) Romantic Steampunk world is
certainly just as fictive and pandering. We could continue, but
if you’re interested enough in Steampunk to be reading this
article, you’ve certainly already seem examples of various
corporate elements using the Steampunk aesthetic to market media
or material product. |
These realizations have forced us to do a lot of
soul-searching. Our own aesthetic tastes are probably closer to
Steampunk than to any other style tribe, but is that enough to justify
the hours we spend every day producing and narrating content for
Steampunk as a community? Does any of this matter? Is anything that we
do making the world a better place, or would we be better off
campaigning for local political candidates or, for that matter, just
reading and playing video games? We came up with some unexpected answers
to those questions that we’re going to share in the next few pages – but
the précis is: yes, Steampunk still matters because it allows us to
imagine change, and that is the most important step in ultimately making
such change a reality.
By serendipity, we encountered, in rapid
succession, a similar idea twice from sources at very different places
on the political spectrum. First,
Mark Stevenson in his An Optimist’s Tour
of the Future suggested that our
contemporary society has been crushed by cynical dystopian views of the
future. He argued, quite eloquently, that if every vision we have of the
future is dismal we’re guaranteed to live in such a future. We might not
have flying cars even if we imagine a future with them, but if we can’t
imagine such a future, we’re certain not to realize it. He is a wry man,
but he appears to make his living giving motivational speeches to
executives and generally arguing that the whole system of oppressive
corporatist rule will work out its kinks. At the other end of the
spectrum is David Graeber who was released from Yale for union
organizing and who was instrumental in making the Occupy Wall Street
(OWS) movement happen.
Graeber argues that the most important
victory of global capitalism in the last few decades hasn’t been
material, but psychological in that it has robbed us of the ability to
imagine a world in which the
corporate plutocrats aren’t our overlords.
Likewise, he argues, to cast off their rule the
first thing we have to do is imagine a world, or many different worlds,
where we do things differently. These authors are both drawing on older,
more elegantly simple arguments from philosophers of history and science
like Michel Foucault, who demonstrated that the history of western
science (of which science fiction, be it tales of man-eating manticores
or airships, has always been a part) is not a unilinear narrative of
ever-increasing rightness, but rather
a series of violent shifts in what is imagined to be
possible. The message for a
socially motivated imagination is the same, if we’re unhappy with the
way things are, or with the place we think society is heading, we have
to visualize some alternate destination.

Figure 3. The
Cherokee Syllabary.
The Cherokee alphabet was created by
illiterate Native Americans after observing the effectiveness of
the written word when used by Europeans. Rather than “reverse
engineering” per se, it
represented an invention inspired by knowing that something was
possible. |
This
isn’t all the business of rarified theory, the real world is redolent
with instances of imagination shaping existence. From a technological
perspective, we only create what we believe to be possible. Morse
created an effective telegraph system and the Wright brothers took
flight at Kitty Hawk not as isolated mad inventors, but amongst of a sea
of competitors all of whom had succumbed to a zeitgeist that believed
such inventions could happen. Sometimes that knowledge is even more
concrete as in one of our favorite examples:
the alphabet created by the Cherokee people. These
innovators could not read European languages, but they had come in
contact with Europeans using writing and so they knew that such
technology was possible. Inspired, they invented their own. Time
machines, FTL travel, and machine consciousness may be as beyond us
today as telephones, submarines, and aeroplanes were beyond da Vinci;
but if we don’t consider the possibility of such technologies were are
certain not to create them.
Social and political history are rife with comparable examples. It was
once certain that women/non-whites would never be able to hold political
office/practice medicine/be soldiers/etc. and then someone suggested
that maybe they could. Then a lot of people considered the possibility.
Then it went from being a possibility to an experiment. Then it became
real. In the weeks before OWS the dominant political buzzwords were debt
and deficit, in the weeks after
they were jobs and unemployment. It
remains to be seen whether that change in dialogue, in the imagined
possible, will result in concrete change in policy. However, if we as a
society aren’t even talking about job creation and the corporate
corruption of government, we certainly aren’t going to
address those issues. We believe that OWS has been so popular primarily
because it has allowed a generation that had known a decade of despair
and hopelessness to see that we COULD have different agendas and COULD
have a world with a different distribution of power.

Figure 4. Cartoon demonstrating a heroic
female nurse risking herself to treat a wounded soldier during
the First World War.
Beyond obvious propagandist goals, such images serve a subtle
end by simply positing a scenario that, through repetition, goes
from being shocking and outlandish to palatable and ultimately
even desirable. |
Sadly,
such imagination to change can work in negative directions as well. If
you’d asked the best minds of the early nineteenth
century where they saw their civilization headed they’d have talked
about cosmopolitanism, internationalism, brotherhood based on common
interests, anti-clericalism, and the triumph of reason. By the end of
the nineteenth century, for a bevy of
complex reasons, a completely different set of ideologies had become
dominant. Brilliant people imagined the world as carved up into zones of
control based on ethnic empires. The conviction that the most important
distinction between people was their national/racial origins was so
strong that when World War One arrived even the European
socialists, men and women who had preached an international fraternity
of labor, voted (with a few exceptions) for war.
One could argue that their failure to resist the drive to war was a
failure of vision – a failure to see the world in terms other than a
life-and-death struggle between largely manufactured and mythological
nationalist identities, and their co-constructed ‘enemies.’
In
most of the cases outlined above the transition from imagination to
reality has been amorphous and indirect. But there is also a long
tradition of more explicit programmatic arguments dating back well
before Thomas More’s Utopia
and encompassing movements as diverse as the various real and imagined
communes of the eighteenth and nineteenth
centuries (Coleridge’s Pantisocracy, Hawthorn’s Brook Farm, etc.), the
hippie movement of the mid twentieth, internal revolutions (the Russian
being the most notable) and those against colonial rule (American,
Indian, etc.). Such utopian programs need not be successful in realizing
their aims: the imagined world of Marx that fueled the October Revolution
and began in such hope, for example, ended with the bureaucratic totalitarian tyranny
of the Soviet Union. But they are not always failures, either. It is
difficult to imagine the overthrow of aristocratic rule in late
eighteenth century France without the preceding generation of
Enlightenment philosophers who had posited the vision of a republic with
universal human rights.

Figure 5. Liberty
Leading the People by Eugene Delacroix.
Within the contemporary theatre-state, under the regime's
advertising campaigns and media ‘blitzes,’ we are so saturated
with propaganda that we have become blind to the subtleties
(though sometimes they are not so subtle) of its language.
Contemporary revolutionaries are portrayed as treacherous,
dirty, and elitist while the uniformed defenders of the
established order are squared-jawed and heroic. Not so long ago
the most powerful images painted just the opposite picture as
evidenced by this iconic representation of a personified Liberty
at the barricades. |
Science
fiction has long had a role in shaping the popular imagination of the
possible, including both desirable paths and those we would reject.
Jules Verne, the
proto-Steampunk saint, is decidedly in the former camp and is frequently
credited with inspiring most of the great technological inventions of
the twentieth century. But he was just the
most prominent of a large body of nineteenth
century futurists who speculated on the machines lurking just over the
temporal horizon (see, for example, Ashley’s
Steampunk Prime
and Clarke’s The Tale of the Next Great
War as well as Jess Nevins’ excellent
series of “Victorian
Hugos”).
In most cases it’s probably not possible to establish a causal link
between any of these writings and the research done to make something
like their visions viable; but it’s easy to imagine them contributing to
a general belief that a particular invention would be possible. In
contrast, while Verne seemed most concerned with the technology itself,
H.G. Wells, polymath that he was, was more interested in the interface
of that technology with civilization, and in using fantasy as a tool for
writing fables about today. The same can be said of E.M. Forster (who
described himself as “a liberal . . . who found liberalism crumbling
beneath him”), whose short story, “The Machine Stopped,” belongs on
everyone’s Steampunk reading list. Their dystopian visions functioned
more as warnings and as contemporary social commentary than as roadmaps,
and along those lines we’re reminded of George Orwell, who wrote in
1984,
“If you want a picture of the future, imagine a boot stamping on a human
face – forever.” There has perhaps never been a more effective
conjuration of a possible world, nor a more strident call for us to
ensure it never comes to be, than Orwell’s haunting vision.
Writers are products
of their times, so it’s no surprise that the twentieth
century gave birth to as many science fiction dystopias as utopias;
unfortunately, one can only go so far by listing all the worlds we
don’t
want to create. While enthusiasm for a Singularity event seems to have
revived the utopian genre, this concept is usually so divorced from
recognizable contemporary human existence (and human agency) that, as
much as we might love to live in the Culture of Iain Banks with its
benevolent god-like computers for example, we can’t really embrace it as
a viable target for social change. Nonetheless, science fiction remains
a successor to a long literary tradition of crafting utopias for
tutelary purposes.

Figure 6. Early Twentieth Century Zeppelin.
While
Steampunks almost universally revere airships, they tend to be
somewhat tongue-tied when asked to explain this affection. We
have long suspected, without evidence, that it relates to the
profound ungainliness of airships compared to modern aircraft –
and to the fact that airship development stopped largely because
of historical contingency and the resulting changes in cultural
mood. Just like the trolley tracks we tore out of our cities to
favor the blossoming automobile culture, airships were abandoned
by choice out of proportion to their inherent limitations.
Steampunks love them, we suspect,
as a means of saying that we could live in a different world,
perhaps one less efficient but more awe-inspiring, if only we
would choose to. |
While on first inspection
Steampunk is obsessed with its gadgets and its fashion, at its heart it
is a genre about people and society – and people and society
recognizably related to our own. It is not (primarily, at least) a genre
of intergalactic empires, fairy-witch-princesses, or
near-omnipotent-alien- or artificial-intelligences; but rather one
usually focused on people coping with technological revolutions and
social realignments within worlds possessed of significant wealth and
power asymmetries. While pirates, analogous to their hacker Cyberpunk
precursors, are much loved anti-establishment protagonists, the action
more frequently centers around comparatively unremarkable laborers (see
Dexter Palmer’s The Dream of Perpetual
Motion and Cherie Priest’s
Boneshaker); and
when society’s elites like scientists (The
Difference Engine) and aristocrats
(Mark Hodder’s The Strange Affair of
Spring Heeled Jack) are the focus, they
are frequently depicted as wrong-footed in worlds made unstable by
strange technology. While there may be airships and rayguns, even magic
and monsters, the worlds and their inhabitants are familiar enough that
we could imagine their world as our own or – perhaps more importantly –
imagine us remaking our world to be theirs. This is why it is so
powerful when authors push the boundaries of the socially “possible,” as
they do in two of our favorite Steampunk novels.
Neal Stephenson’s
Diamond Age is set in a near future
world in which nanotechnological advances both
motivate and enable a tiny elite group of steampunks to create their
vision of a neo-Victorian world, complete with a new Queen Victoria and
exploitative colonial relationships both with their Asian neighbors and
the client communities that produce the handmade luxury goods they
value. At first glance the novel appears to be an ode to these “Vickys”
and their innovative lifestyle; and there is no question that if “we”
could ensure that our future involved “us” being the Vickys and not
their subjects it would be a wonderful world to emulate. However, we
would argue that the more compelling parts of the novel take place in
the peripheries produced by the Vicky consumer empire. In particular, in
the social turmoil of a resurgent China where an effort is underway to
appropriate the means of production away from elite chokepoints and to
transfer it, potentially with disastrous results for the current social
order, to everyone;
and in the effort of one of the iconoclastic founders of the Vicky world
to create an educational system that would train the next generation to
be both responsible to the community and
revolutionary. It is in those descriptions that we see an alternate
model for a new world of “Makers” and innovators.

Figure 7. Scrap
Iron Man. Echoing many of
the anti-authoritarian tones present in his more explicitly
Steampunk Bas-Lag books, Mieville’s Scrap Iron Man was an
abortive effort to introduce a comic super hero created by
Makers to fight that symbol of arrogant militaristic corporate
dominance, Tony Stark. It was, not surprisingly, not picked up
by Marvel. But it illustrates the way in which even media as
apparently innocuous as comics reinforce the legitimacy of the
current social order – and the ways in which all media
could be used to help us
imagine something different. |
China
Mieville in his Bas-Lag trilogy, particularly in the second (The
Scar) and third (Iron
Council) books, shows us entirely
alternate societies.
In
The Scar it is a
loose republic of pirates who have built an amalgamated society with a
sociopolitical culture that mirrors the artificial island of diverse
ships on which they live. In Iron
Council it is a revolutionary commune
created by striking railroad workers, the sex workers previously used to
keep them docile, and the slaves intended as scabs, all of whom together
build a mobile society that lives off an appropriated train. (If neither
one of these captures your interest he also throws in a staggeringly
diverse assortment of matriarchies, kleptocracies, hive-minds, and more
conventional tyrannies.) Mieville is more self-consciously prescriptive
in his writing than Stephenson, and you can almost feel him testing out
each of his model societies for its potential as a roadmap to real world
social transformation. As you read about each one you find yourself
doing the same thing – most you initially reject out of hand, but if you
let yourself, you’ll return to them and end up asking whether it might
not just be possible. Could it happen here? Could there be a world in
which all the power didn’t belong to a few corrupt elites?
These two novels have in common the fact that
they aren’t alternate histories. Using Falksen’s popular but ultimately
procrustean definition that “Steampunk is Victorian Science Fiction” one
certainly can conjure
alternate worlds (Moorcock, Gibson, and Sterling did just that when they
gave birth to modern Steampunk and Cherie Priest, Scott Westerfeld and a
host of others have done it with varying degrees of success
subsequently), but to some extent those worlds will be hidebound in the
social contradictions of the past. This makes them very good for
problematizing our Victorian history (and thus our present), as some of
these authors did with novels that attacked social injustice and
imperialism; but they have a much harder time offering up alternatives
that could serve as desirable models unless they rewrite history so
extensively that they are really no different from novels set in some
altogether alternate, if bustle-loving, universe. Similarly, the
revision of history with the inclusion of popular modern subjectivities
like the “cantankerously-emancipated woman” trope and modern or
post-modern representations of class, race, nationality, or gender leads
to narratives that may critique our history and present using a
contemporary morality, but which also struggle to avoid reinforcing
current constructions of society and self. This, of course, is a
spectrum as alternate history bleeds into the fantastical, and it's conceivable that someone could write a historical novel that
questioned not just historical but present constructions of identity in
the same way that Ursula K LeGuin’s classic science fiction work, The
Left Hand of Darkness, questioned fundamental assumptions about the
very nature of gender in society. Our salient point is that while the
application of the Steampunk aesthetic to history is an inspiring means
to understand and critique our present, we believe applying that
dissatisfied, innovative aesthetic to Brave New Worlds is a better way
to visualize and thus achieve alternate futures.

Figure 8. Lady
Mechanika Fan Art.
The eponymous comic book of the anatomically improbable
Steampunk superheroine Lady Mechanika is not going to dazzle any
professors of literature or political philosophy. But it doesn’t
have to. If it generates interest in the long nineteenth
century, one libidinous adolescent at a time, and causes them to
consider that obscenely wealthy capitalists (complete with
cartoon monocles) might be parasitic villains instead of heroic
“job creators” then it must be counted a success. The very best
idea doesn’t matter if no one knows about it. |
We
have mentioned some of the very best that Steampunk fiction has to offer
– in terms of quality they are the exception. While
Charlie Stross
has gotten the most attention for his critique of Steampunk as bad genre
fiction, he is not the only person to feel frustration at the
proliferation of titles with gears on their covers and unreadable prose
within. In the past year we’ve had to put down almost as many Steampunk
novels as we’ve finished since much of the stuff being pushed out is bad,
sometimes downright terrible. We believe, however, that this misses the
point that bad genre fiction is, more
importantly, also just bad fiction. We can’t expect Steampunk novels (or
movies, or art, music, etc.) to be better than Vampire Romance or Space
Opera or any other broad category that has excited people (and
publishers) and which thus is generating a lot of content. People are
enthusiastic about the genre so there is more of it being written – and
the fact that much of it is derivative and forgettable doesn’t make it
any different than most of the rest of the stuff at the bookstore. We’re
still reading Jane Austen and Emile Zola while most of their
contemporaries (and they had many contemporaries) are forgotten – it’s
unfair to expect anything different from the popular literature of
today. But rather than despair we believe that all that crap Steampunk
fiction can do useful work, particularly if its authors look to the
right places for inspiration.
In the age of Twitter and the 24-hour news cycle,
one can’t make a point simply by saying something smart and important.
One has to get other people repeating it, making it more accessible to
other audiences, repackaging it, diluting it, passing it back and forth,
causing people to hear it from multiple sources at once. This kind of
media echo chamber can be incredibly toxic when bad ideas (like the fear
of childhood vaccination) proliferate and are given unwarranted
legitimacy simply by virtue of repetition. However, it can also work to
the good, and the very “derivative” nature of much of the current Steampunk genre has the potential to help make the imagined worlds
described therein seem more plausible – less like fantasy and more like
something that everyone agrees could
be. Furthermore, bad writing is subjective and
from the perspective of social change, accessibility is almost as
important as content. A Steampunk comic book rich in ample bosoms and
simple sentences may not rise to the level of literature, but if it
popularizes the ideas presented in books by "better" authors, then it
still must be counted a success.
At
this point it would be fair to point at that this isn’t new ground.
There isn’t much that we’ve said about Steampunk that couldn’t just as
easily be applied to its nearest ancestor, Cyberpunk. But as William
Gibson discussed in
a recent interview,
there is a sense that Cyberpunk was too easily appropriated by the very
power structures it sought to undermine and that quickly it was
transformed from something that urged us to “hack the system” into an
aesthetic used to sell us more unfair mobile phone contracts on hardware
manufactured under horrific conditions in third world factories. To be
fair, we think that the story isn’t out on the world that Cyberpunk
promised us and that the apparent dominance of information
megacorporations like Facebook, Apple, and Google may yet be thwarted by
the vision of DIY hardware, open-source code, and insurgent hackers.
However, even if Cyberpunk truly is dead, we nonetheless have reason to
hope that Steampunk won’t share the same fate – and for reasons that
force us to admit our own misjudgment.

Figure 9. The
authors dressed as "V" and "The Lady of Rook," photo by Lex
Machina. We’ve long
objected to Steampunk cosplay as inherently escapist and
insisted that steampunks are making themselves irrelevant by
preferentially existed in fantasy worlds. We were wrong, at least in part. While the fantasy worlds
of steampunks do hinder real world action, their deeply personal
nature makes it much harder for them to be corrupted by
profiteers and marketers. |
We’ve been in the camp
that sneered at the people who dressed up in Steampunk costumes and
assumed artificial personas in the style of a role-playing game. We’ve
wanted the “costumes” of Steampunk to be fashion and for people to
interact with reality as Jane Smith rather than Airship Captain Euphemia
Mountebank. We still want that, and we still believe that Steampunk will
eventually wither if its practitioners consistently favor game-spaces created within
convention hotels and populated with characters over messy social
geographies populated by people. We got this wrong; and are increasingly
convinced that
some measure of apparently escapist fantastical role-playing is actually
protective against the malign influences of mass commercialism.
We suspect that the
apparent dissonance between the literary and role-play-heavy social
cultures of Steampunk is actually a strength rather than a weakness.
Steampunks can be sold all sorts of little bits of crap, all kinds of
movies and music, and they’ll click “like” on pictures of kittens in
goggles with reckless abandon. They don’t, however, seem particularly
interested in buying someone else’s vision of what their fantasy
personas ought to be. Efforts to sell particular identities (e.g., like
those marketed at Steampunk Emporium and Clockwork Couture) may have
sold many individual items but we’ve yet to meet a steampunk who’s taken
one of those identities wholesale. Similarly, while steampunks are happy
to play genre-specific RPGs like
Unhallowed Metropolis and
Space:1889, they
tend to keep their characters in these games separate from the personas
they inhabit as “steampunks”
per se.
It seems to be a critical aspect of steampunks’ characters that they
inhabit their own unique world or a world created with just a few other
members of, for example, an “airship crew.” These worlds remain the inventions of
their participants and even if Jane Smith bought her outfit at Hot
Topic, there are no corporate sponsors of the world she’s invented to
inhabit as Airship Captain Euphemia Mountebank – and in that protected
space there is at least the potential that she can imagine a world
without shopping malls and a dominant automobile-petrochemical complex.
More importantly, there is a better than average chance that she’ll
carry some of that dream back into her real life.
A related issue is the
fact that many self-described steampunks are not just disinterested in
Steampunk as a vehicle for social reform, but are actively opposed to
it. Any topic even tangentially related to real-world social or
political issues (even historical ones) is guaranteed to provoke loud
objections that “Steampunk shouldn’t be political!” In the defense of
this escapist argument is the reality that the heterogeneity and size of
the population interested in Steampunk ensures there will be two (or
more) intensely opposed points of view over even the most innocuous
political positions (e.g., that Abraham Lincoln addressed a hideous
moral stain in America or that women’s manumission was a positive
development) and that maintaining something like a functioning collegial
community is challenging in the face of such dissent. Civility is easier
to maintain when the most intense argument (carried out
ad nauseum but
apparently without ever boring many steampunks) is over whether a
particular object/song/movie/book/commercial/etc. meets an entirely
arbitrary definition of Steampunk. Unfortunately, while the adherents to
the willful escapist position do suggest a less contentious community
structure, they also undermine the beliefs and actions of those who do
want to use Steampunk as a platform for social change. We’ll admit that
we don’t have a great solution to this problem – ultimately we can only
hope that the community is tolerant and self-policing enough to endure
despite some people wanting to talk “Steampunk politics” and some people
not. However, in one sense, the escapists are completely irrelevant –
namely, with respect to Steampunk as a visionary movement. If an escapist
wishes to shout down Steampunk as apolitical but is willing to
participate in a fantasy space in which European explorers interact on
equal terms with women and indigenous peoples and in which pirates are
ethically justified in robbing from exploitative industrialists – well,
he can continue to believe that he isn’t endorsing a political movement,
but for all the reasons we’ve discussed above, he’s still helping.

Figure 10.
Illustration in Puck
showing the march of "Civilization."
Simply imagining a world isn’t enough, we
must imagine a
better
world by coming to terms with the failures of the past and the
present. We have seen, and see all around us, the evils of the
nineteenth century and if the fantasy worlds steampunks opt to
inhabit cling too tightly to imagined “good old days” then we
are destined to create not a better world, but a worse one.
|
The
preceding paragraphs seem to indicate that we’re off the hook no matter
what we do. Most Steampunk writing can be terrible, the Steampunk
aesthetic can be applied to market endless quantities of cheap plastic
crap, and steampunks themselves can be aggressively apolitical and
despite all that we’ll still help to shape a better tomorrow by
imagining it.
This is clearly false and the elephant in
the room is the nature of the vision that steampunks embrace. The power
of imagination does not absolve us
of responsibility to be mindful of the past and to consider the nature
of the future that we want to construct – it does just the opposite, and
we’ll admit that this causes us to temper our optimism.
If the fantasy worlds
of steampunks embrace toxic social constructions then those visions are
guaranteed not to create a different better world but to replicate (or
even worsen) our own. There are vocal elements within Steampunk who
genuinely look back to an imagined nineteenth century of militarism,
imperialism, racism, and corrupt gilded age Capitalism with misplaced
fondness. We don't know whether this is a
function of ignorance or sociopathy, but the fact remains that many
steampunks are not particularly suspicious of their nostalgia and do
long for the “good old days,” albeit ones enhanced by shinier “stuff.”
Ultimately it’s up to all of
us to determine the nature of the worlds envisioned by steampunks. It’s
within that landscape of imagination where the battle for Steampunk’s
soul will be waged – is being waged; and where our question will
ultimately be answered as to whether Steampunk matters. However, we are
confident that it at least
could
matter, because even
when appropriated by corporations, Steampunk has the unique potential to
allow us to visualize worlds different from our own, but similar enough
that we could
make them a reality. Even if we believe the people who argue that
Steampunk is
only an
aesthetic, a style, a literary motif – we have to remember that
aesthetics have power. There is a reason that tyrants and totalitarian
regimes murder or subvert artists and writers. A novel can change the
world, because it can reconstruct the spaces inside our heads. Steampunk
allows us to imagine change and to build invisible cities that might be.
What better place to start building a better tomorrow than in the
landscapes of imagination? Where can real world change begin other than
in the mind?
James Schafer & Kate Franklin of Parliament & Wake
P.S. Our goal with this essay is not to have the last
word on Steampunk's relevance to the "real" world - just the opposite.
We hope to stimulate our readers to think about this question of whether
and how Steampunk might "matter." We'd love to hear from you, with both
agreement and dissent, because we think this is a central question for
Steampunk and one whose answer will determine whether Steampunk persists
or becomes a cultural footnote. To that end, we encourage you to put
your own thoughts on the topic to (virtual) paper. Write a response on
your blog (or youtube, the side of a dirigible, whatever) and in the
coming weeks, regardless of its sympathy to our argument, we'll post a
link to it here and feature the best on
Steampunk Facebook and
Parliament & Wake on Facebook where they will be seen by thousands of
other steampunks. So start thinking and writing (or recording an
interpretive dance), and then drop us an
email with a link.
Responses:
These are offered without commentary in the order in
which they were received.
The Sound of Sleat
J. L. Hilton
The Gatehouse
Dylan Fox
Hawksmoor's Bazaar
The Airship Vigilant
Decimononic
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