
[Originally published on
Monkeybiz.ca]
In the 1980’s and 1990’s a
small group of science
fiction authors wrote a series of novels and short stories about the
links between social disruption and technological innovation. Unlike the
myriad of such stories which had come before (imagine warp drives,
hypersleep, cloning, Soylent Green), these stories were set in the 19th
century and the technologies referenced were dirigibles, steam-driven
cars, and digital computers made from gears – but their subject was
really the 20th century and a world being radically remade by
email, surveillance, and global capitalism. One of the authors, tongue
firmly in cheek, labeled the genre “Steampunk” as a play on the more
widely known school of dark near-future science fiction, cyberpunk.
These so-called Steampunk novels were much loved, but didn’t seem more
likely to inspire a cultural movement than any other literary
micro-genre.
But around the turn of the
millennium something unexpected happened. The world suddenly became a
very uncertain place (or the fact that it had always been a very
uncertain place became suddenly more obvious). Skyscrapers tumbled,
teenagers became mass-murderers, entire industries (and much of the
middle class with them) vanished, and schoolchildren embraced
instantaneous communications technologies that people just a few years
older couldn’t fathom. The insanity of a material culture dominated by
concepts like planned
obsolescence and downloadable
book became undeniable and we realized that we were surrounded by
things simultaneously ephemeral, disposable, and utterly replaceable.
It’s
too much to say that the resultant anxieties spawned the culture of
Steampunk, but it’s hard to ignore the temporal correlation with the
proliferation of people who looked at those original Steampunk novels
and saw not just enjoyable fiction, but inspiration for a lifestyle. And
once people started looking, they realized that this backward-looking,
whimsically material, willfully-inefficient Steampunk aesthetic was
everywhere.
Not surprisingly, as the number
of interested parties has increased, factions have formed and people
have begun making a career out of deciding what is and isn’t Steampunk,
and have become obsessed with creating elaborate taxonomies in which,
for example, the gaslamp fantasy of the late 19th century is
split from the sleek retro-futurism of the early 20th (called
Dieselpunk by such splitters) or in which the social activists who
embrace the “punk” in Steampunk are divorced from the culture of
craftsmen and costumers who preferentially value the “steam.” These are
the growing pains of any community and probably of no more relevance to
what its members actually think or do than most of the rambling and
ranting that happens on the internet.
If you listen to those rants
you can find people who will insist that:
Steampunk
is a social revolution enacted in anachronism; that it must involve
steam engines; that all steampunks are roleplayers with pseudonyms and
imagined personal histories; that Steampunk is the style of an alternate
Victorian era; that it’s about craftsmanship and durability; that it’s
about goggles, bustles and improbable hats; or that’s it’s really
nothing but those original set of sci-fi novels and that the tens of
thousands who self-indentify as steampunks are delusional. We believe
that, rather than risk Lovecraftian insanity by attempting to reconcile
these (and more) definitions, it’s more profitable to eschew a single
definition altogether and look
between them for a common thread. There is something delightfully
jarring and addictively uncanny about the mixing of the “new” and the
“old,” of the things which seem familiar with remnants of other times,
places, and lives which were so different from our own
and yet eerily familiar.
It is that
and yet that draws us to old
tin-type photographs, discarded tophats, wrecked machinery, crumbling
architecture, and music recorded on wax cylinders. That
and yet is what leads
steampunks to look at investment bankers and see robber barons, and
detect in the geographies of our world the night tremors that were once
a tea- and India-rubber-scented Victorian dream.
It’s that same
and yet – let’s call it the
‘anachronistic tingle’ – that is a whisper in the heads of steampunks of
all ages. We hear its murmurings from the horns of Edison phonographs
recovered from antique stores and in media as diverse as summer
blockbusters (e.g., Sherlock Holmes), artsy television shows (e.g.,
HBO’s Carnivale), local revival bands (e.g., Ann Arbor’s Orpheum Bell),
and artists from around the world (e.g., France’s La Machine). It
promises that by willfully ignoring today’s status objects, today’s
arbitrary fashion rules and mores, it’s possible to excavate down to a
more comfortable version of ourselves – or at the very least a more
awesomely dressed one.
Our world seems, at times, to
be coming apart. Jeopardy is won by a machine and 21st
century bankers have all the power of 19th century robber
barons. It is incumbent upon us to look to the past to understand how
our present came to be and not simply to long for imagined halcyon days
prior to World War I in which the easy, morally-secure life of the Western
middle class seemed destined to rule unchallenged forever. We are still
living with dangerous legacies of the 19th century, creations
like joint-stock companies and diabolical factories (albeit now mostly
relocated to the developing world).
But looking back in time also allows us to
see history’s strengths – a love of decorative culture, novel
experiments in democracy fueled by the dying of heritable aristocracies,
and the embrace of technological innovation, just to name a few.
Steampunk is a large house which certainly welcomes those who may only
be interested in escapist fashion anachronism, but which also provides
an opportunity to see the present through the lens of the past and thus
to imagine a future better than either.
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